Players could assign jobs to their followers, interact with and reshape the environment, and cast a variety of miracles entirely via mouse controls. Not only were graphics impressive for the time, but a design decision to keep the user interface as minimalistic as possible meant screens were not cluttered and controlling the game was simple and intuitive. It released for Windows in 2001 and was praised for the originality it brought to the god game genre. That studio was Lionhead and that game was Black & White. Keen to develop a new project on his own terms, Molyneux invested $6 million of his own money to create the development studio to make it. He had a reputation for creativity and had found success in creating innovative simulation games such as Populous, Theme Park, and Dungeon Keeper. In 1997 he left Bullfrog Productions, a studio he had founded 10 years prior and sold to EA, to start a new venture. Though it was perhaps the worst kept secret in gaming (rumours of the project date back more than two years), now that it is official, we couldn't help but reminisce about the brilliant but flawed franchise.īefore Fable existed, Peter Molyneux was already a successful industry veteran. The official announcement of a new Fable game has been met with some intrigue in our offices.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |